![]() I fall under this category since I work for a software company totally unrelated to Unity and to Game developing in general. "It is only when you use Unity for any part of your job which would then likely require a paid license unless the company earns under $100,000 USD" In previous comment was clarified that if you work for a company that doesn't have anything to do with Unity, company's revenue does not come into account for the 100K limit: Please see our Software Terms of Service for all information on our different license tiers. ![]() If you wish to use Unity Personal Edition, whilst working for a company or freelancing, the $200,000 cap is in relation to the entire company you are providing work for, overall earned revenue, or funding for the most recent 12-month period. For example, money earned from Unity Ads or games published. If you are an 'independent/solo developer' - the revenue earned is based on personal revenue made from using Unity, in the most recent 12-month period. This is that you did not earn or receive more than $200,000 in revenue or funding in the most recent 12-month period. To do this, you must meet the requirements to use Unity Personal Edition. You can absolutely sell commercial games made in the Personal Edition of Unity.
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